![]() Some spawn locations for starting combat are in locations that make it hard to win the battle (corners, right in front of the enemy etc).Many maps that contain turrets do not also have generator buildings - turrets must be manually destroyed on these maps.Take It Back achievement is unlocking early for some players.This can be resolved by entering liberated territory briefly Sometimes patrols can get stuck behind the mobile base without engaging in combat.Subsystems are frequently not altering equipment stats by the amount listed in their tooltips.Some events do not end correctly - this could be caused by playing with an older save file.There is a change of the province liberation event being interrupted by other post combat events, meaning the opportunity to participate in the parade is not given to the player when the province is won.If hit a specific angle with a melee, sometimes tanks can be pushed underground, preventing completion of the combat scenario.If you do encounter this please relaunch your game On launch, it seems audio is occasionally not playing on the main menu and in gameplay except for cutscenes.Occasionally destroyed mechs are flung around the map after viewing replay mode.Occasionally UI can be carried from one context to another by accident.Tooltips can flow off the sides of the screen in some circumstances. ![]() Destroyed buildings and terrain are not being correctly reloaded when loading the precombat save.Mechs will not move the full distance during execution on some lower-end PCs.All audio except for cutscene audio will sometimes not play. ![]() Melee targeting is difficult and sometimes inaccurate.This is correct when calculating heat at the end of the action, but incorrect for calculating how long it'd take to drop back to 0 heat after the action Part UI multiplies ambient heat dissipation of the mech by action duration.□ Fixed incorrect optimal interval calculation being made incorrectly in unit editing screen.□ Fixed hotkeys for the base being accessible in the first province.□ Fixed a handful of spawn locations being set to inside hills (visual issue only).□ Fixed typing in a text field continuing to move the camera or trigger hotkeys.□ Fixed an edgecase where saves could be loaded right before a battle outcome was decided, which would carry the result UI into the loaded scene.There are now two different projects for Primary and Secondary melee weapons. □ Fixed melee weapon workshop projects all being listed under Primary Weapon.Added more safety checks to the main menu to prevent some rare scenarios that prevented loading saves or starting a new game.□ Fixed weapons generating with perks that had no effect on the weapon.□ Fixed legs generating with weapon perks on occasion. ![]()
0 Comments
Leave a Reply. |